
In my last article, I mentioned that the most important (and hardest) part of a successful gamification project is user acquisition.
This time, I want to share how one of our clients reached 1,000 downloads on their mobile game app — with absolutely zero dollars spent on marketing.
How did they do it?
1K Users — What’s the Big Deal?
According to Games Learning Society, 68% of all apps never reach 1,000 downloads. So crossing that milestone — without any marketing budget — is something worth talking about.
Our client, FGV, achieved this with their mobile game “FGV Edugames”, reaching 1K downloads within six months of launch — and they did it all organically.
How FGV Got 1K Downloads Without Spending a Cent
1. Internal Selling — A Lot of It
You might think, “FGV has over 51,000 employees — getting just 5% to download should be easy.”
In reality, it wasn’t.
It took strong top-management support and consistent internal promotion. The CEO even launched the game during Hari Peneroka, FGV’s largest annual event, which helped the campaign gain major visibility internally.

2. External Evangelists
FGV’s internal champions didn’t stop there. They promoted the game at every possible opportunity — from university talks to industry conferences and public seminars.
Whenever someone from FGV spoke externally, they made sure the game got a mention.
That persistence paid off.
(Game available on Google Play: FGV Edugames)

3. Every Poster, Every Flyer, Every Chance
Whenever FGV printed posters or flyers for events, they made sure FGV Edugames appeared somewhere on them — even if the event wasn’t directly related.
Those small touches kept the game visible and constantly reminded people to try it out.

What Could Have Been Done Better
At launch, FGV successfully attracted media coverage — including outlets like Utusan and The Malaysia Reserve. The story got attention because it was the first game in the world themed around oil palm estate management.
However, one simple but critical thing was missing:
👉 The download link.
Without a clickable link in those articles, interested readers couldn’t immediately download the game.
It was a small oversight — but one that likely cost hundreds (if not thousands) of potential downloads.
Still, this is a common mistake for first-time app promoters — and an easy one to fix next time.
Final Thoughts
So, what can you do if you want your app to hit 1,000 downloads with no budget?
Simple:
Do the selling yourself.
Get your staff, partners, friends, and family involved. Post about it shamelessly on your social media. Be active, be consistent, and don’t wait for users to find you.
The only replacement for marketing dollars is sweat and persistence — with maybe a little bit of luck.
Good luck on your own road to your first thousand users!
About The Author: Kenny Lum
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