Gameka featured in VulcanPost

gameka transforms gasification

Gameka is a Malaysian-based gamification service provider and digital game development company. Founded in 2015, Gameka aims to bring fun back into the workplace by developing practical and engaging solutions to drive company productivity.

One of Gameka’s biggest achievement was to be inducted into Malaysia’s TENxClub, for earning one million Ringgit in revenue in its first year. This is all possible due to the level of excellence associated with Gameka’s services.

“As kids, we always dreamed of that one game idea, but failed to pursue as we grew older,”
“But one day, we sat down, had a chat, and said ‘why not try?’”

                                                                                   – Narishvin Sukumaran, Head of Marketing Communications at Gameka.

 

Gameka primarily started out as a game development company, some of the games they have developed are “Tap Summoner”, “BolaWay”, and “Kluno: A Kids Dream”. There’s also “Kluno: Hero Battle” which was nominated for Best Multiplayer Award during the Indieprize awards ceremony at Casual Connect USA 2018. With that in mind, another achievement of Gameka is the signing with an international publisher to have “Kluno: Hero Battle” ported to the Nintendo Switch. All within 3 years since the company’s establishment in 2015.

Such feats are not easy to achieve for a startup company, but that’s exactly what Gameka have managed to accomplish. More details on these achievements is available on the VulcanPost feature about Gameka.